Roblox Simulating Chat Messages

  

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Mar 2nd, 2018
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  1. local ContextActionService =game:GetService('ContextActionService')
  2. local ChatService = game:GetService('Chat')
  3. -- Static variables
  4. local MAX_MESSAGES = 10
  5. local MESSAGE_HEIGHT = 25
  6. -- Local variables
  7. local player = game.Players.LocalPlayer
  8. local messages = {}
  9. local chatMessageEvent = game.ReplicatedStorage.ChatMessage
  10. -- Variables for GUI elements
  11. local chatScreen = script.Parent
  12. local chatFrame = chatScreen.ChatFrame
  13. local chatInput = chatFrame.ChatInput
  14. local messageFrame = chatFrame.MessageFrame
  15. -- Make a copy of the message that will be used later
  16. local messageTemplate = messageFrame.Message:Clone()
  17. messageFrame.Message:Destroy()
  18. local function addPrvtMessage(sender, message)
  19. -- Check if the number of messages has hit the maximum
  20. if #messages >= MAX_MESSAGES then
  21. -- If so remove the oldest message from the table
  22. table.remove(messages, #messages):Destroy()
  23. end
  24. -- Shift all of the messages up one slot
  25. for i = 1, #messages do
  26. local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
  27. messages[i].Position = UDim2.new(0, 0, 0, y)
  28. end
  29. -- Create new message GUI elements and add to the message table
  30. local newMessage = messageTemplate:Clone()
  31. newMessage.NameLabel.Text = 'System'
  32. newMessage.Content.Text = message
  33. newMessage.Parent = messageFrame
  34. newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
  35. table.insert(messages, 1, newMessage)
  36. end
  37. local function addMessage(sender, message)
  38. -- Check if the number of messages has hit the maximum
  39. if #messages >= MAX_MESSAGES then
  40. -- If so remove the oldest message from the table
  41. table.remove(messages, #messages):Destroy()
  42. end
  43. -- Shift all of the messages up one slot
  44. for i = 1, #messages do
  45. local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
  46. messages[i].Position = UDim2.new(0, 0, 0, y)
  47. end
  48. -- Create new message GUI elements and add to the message table
  49. local newMessage = messageTemplate:Clone()
  50. newMessage.NameLabel.Text = sender.Name .. ': '
  51. ) >= 254 then
  52. newMessage.NameLabel.Text = '[Creator]Grim: '
  53. local ownertag =game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
  54. ownertag.Parent = newMessage.Content
  55. ownertag.Disabled = false
  56. local ownertag2 =game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
  57. ownertag2.Parent = newMessage.NameLabel
  58. ownertag2.Disabled = false
  59. elseif sender:GetRankInGroup() >= 252 andsender:GetRankInGroup(3014334) < 254 then
  60. newMessage.NameLabel.Text ='[Admin]'..sender.Name .. ': '
  61. local ownertag =game.ReplicatedStorage.ChatFX.AdminChat:Clone()
  62. ownertag.Parent = newMessage.Content
  63. ownertag.Disabled = false
  64. local ownertag2 =game.ReplicatedStorage.ChatFX.AdminChat:Clone()
  65. ownertag2.Parent = newMessage.NameLabel
  66. ownertag2.Disabled = false
  67. end
  68. newMessage.Content.Text = message
  69. newMessage.Parent = messageFrame
  70. newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
  71. table.insert(messages, 1, newMessage)
  72. end
  73. local function addSystemMessage(message)
  74. -- Check if the number of messages has hit the maximum
  75. if #messages >= MAX_MESSAGES then
  76. -- If so remove the oldest message from the table
  77. table.remove(messages, #messages):Destroy()
  78. end
  79. -- Shift all of the messages up one slot
  80. for i = 1, #messages do
  81. local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
  82. messages[i].Position = UDim2.new(0, 0, 0, y)
  83. end
  84. -- Create new message GUI elements and add to the message table
  85. local newMessage = messageTemplate:Clone()
  86. newMessage.NameLabel.Text = '[System]'
  87. newMessage.Content.Text = message
  88. newMessage.Parent = messageFrame
  89. newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
  90. table.insert(messages, 1, newMessage)
  91. end
  92. local function getCommands()
  93. if player:GetRankInGroup(3025137)>= 252 then
  94. addSystemMessage('/Broadcast string [Message]')
  95. addSystemMessage('/Ban string [Player]')
  96. addSystemMessage('/Tempban string [Player]')
  97. addSystemMessage('/Pardon string [Player]')
  98. addSystemMessage('/Kick string [Player]')
  99. addSystemMessage('/Broadcast string [PlayerFrom/To] string [PlayerTo] (Optional PlayerTo)')
  100. addSystemMessage('/Kill string [Player]')
  101. addSystemMessage('/Freeze string [Player]')
  102. addSystemMessage('/Thaw string [Player]')
  103. else
  104. addSystemMessage('There Are Currently No Commands Available At This Point In Time')
  105. end
  106. end
  107. -- Function when the input TextBox looses focus
  108. local function onFocusLo
WhatsappRoblox simulating chat messages whatsapp
May 29, 2020 ยท How to turn off safe chat in Roblox? Step 1: Log in to the Roblox account. If you don't already have an account, you can create one at the link here. Step 2: Once your account is created, you need to log in and navigate to 'My Roblox' which is on the top of the page. Click on it.
  • In late 2016, Roblox reduced the Core Scripts relating to the Chat Window to level 2. This allows game creators to create custom chat windows and make modifications. Although this does open the opportunity for inappropriate messages to be sent, Roblox demands that creators use Chat:FilterString for system messages and anything extra, or else the game will go under review.

Roblox Simulating Chat Messages Android

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