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Jul 22nd, 2018
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- meleeRemote = mainRemotes['meleeEvent']
- punching = false
- cooldown = true
- local part = Instance.new('Part', game.Players.LocalPlayer.Character)
- part.Size = Vector3.new(5, 2, 3)
- local w1 = Instance.new('Weld', part)
- w1.Part0 = game.Players.LocalPlayer.Character.Torso
- w1.C1 = CFrame.new(0,0,2)
- if game.Players:FindFirstChild(hit.Parent.Name) then
- local plr = game.Players:FindFirstChild(hit.Parent.Name)
- if plr.Name ~= game.Players.LocalPlayer.Name then
- meleeRemote:FireServer(plr)
- end
- end)
- wait(1)
- part:Destroy()
- mouse.KeyDown:connect(function(key)
- if key:lower() 'f' then
- punch()
- end
- end)
Sep 24th, 2019
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- -- Version: 2.82
- local TUTORIEL = Instance.new('ScreenGui')
- local Open = Instance.new('TextButton')
- local Frame = Instance.new('Frame')
- local GUIMADE = Instance.new('TextLabel')
- local Fly = Instance.new('TextButton')
- local GetGuns = Instance.new('TextButton')
- local INFAMMO = Instance.new('TextButton')
- local GuardTeam_2 = Instance.new('TextButton')
- TUTORIEL.Name = 'TUTORIEL'
- TUTORIEL.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
- TUTORIEL.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- OpenFrame.Name = 'OpenFrame'
- OpenFrame.BackgroundColor3 = Color3.new(0.807843, 0.027451, 1)
- OpenFrame.Position = UDim2.new(0, 0, 0.523904383, 0)
- Open.Parent = OpenFrame
- Open.BackgroundColor3 = Color3.new(0.807843, 0.027451, 1)
- Open.BorderColor3 = Color3.new(0.505882, 0.133333, 0.505882)
- Open.Size = UDim2.new(0, 91, 0, 24)
- Open.Text = 'Open'
- Open.TextScaled = true
- Open.TextWrapped = true
- Main.Visible = true
- end)
- Main.Name = 'Main'
- Main.BackgroundColor3 = Color3.new(0.462745, 0, 0.32549)
- Main.Position = UDim2.new(0.315404505, 0, 0.229083672, 0)
- Main.Visible = false
- Main.Draggable = true
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(-0.0155038759, 0, -0.0405904055, 0)
- TextLabel.BackgroundColor3 = Color3.new(0.729412, 0.0941177, 1)
- TextLabel.Position = UDim2.new(-0.00193798542, 0, 0, 0)
- TextLabel.Font = Enum.Font.Cartoon
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 50
- GUIMADE.Parent = Frame
- GUIMADE.BackgroundColor3 = Color3.new(0.717647, 0.054902, 1)
- GUIMADE.Position = UDim2.new(0.00048071146, 0, 9.93098831, 0)
- GUIMADE.Font = Enum.Font.Cartoon
- GUIMADE.Text = 'GUI made by MeAndYou#0480 [Scripts credits goes to their respectful owners]'
- GUIMADE.TextScaled = true
- GUIMADE.TextWrapped = true
- KillAura.Name = 'Kill Aura'
- KillAura.BackgroundColor3 = Color3.new(0.690196, 0.0196078, 0.87451)
- KillAura.Position = UDim2.new(0.0242400281, 0, 0.169785798, 0)
- KillAura.Font = Enum.Font.Cartoon
- KillAura.TextColor3 = Color3.new(0, 0, 0)
- KillAura.TextWrapped = true
- mainRemotes = game.ReplicatedStorage
- mouse = game.Players.LocalPlayer:GetMouse()
- cooldown = false
- function punch()
- local part = Instance.new('Part', game.Players.LocalPlayer.Character)
- part.Size = Vector3.new(5, 2, 3)
- local w1 = Instance.new('Weld', part)
- w1.Part0 = game.Players.LocalPlayer.Character.Torso
- w1.C1 = CFrame.new(0,0,2)
- if game.Players:FindFirstChild(hit.Parent.Name) then
- local plr = game.Players:FindFirstChild(hit.Parent.Name)
- if plr.Name ~= game.Players.LocalPlayer.Name then
- meleeRemote:FireServer(plr)
- end
- end)
- wait(1)
- part:Destroy()
- mouse.KeyDown:connect(function(key)
- if key:lower() 'f' then
- punch()
- end
- end)
- Fly.Parent = Main
- Fly.BackgroundColor3 = Color3.new(0.690196, 0.0196078, 0.87451)
- Fly.Position = UDim2.new(0.0242400244, 0, 0.449383259, 0)
- Fly.Font = Enum.Font.Cartoon
- Fly.TextColor3 = Color3.new(0, 0, 0)
- Fly.TextSize = 14
- Fly.MouseButton1Down:connect(function()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild('Torso') and game.Players.LocalPlayer.Character:findFirstChild('Humanoid')
- local mouse = game.Players.LocalPlayer:GetMouse()
- local plr = game.Players.LocalPlayer
- local flying = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 50
- local bg = Instance.new('BodyGyro', torso)
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- local bv = Instance.new('BodyVelocity', torso)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- if speed > maxspeed then
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- if speed < 0 then
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) 0 and (ctrl.f + ctrl.b) 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- bv.velocity = Vector3.new(0,0.1,0)
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bv:Destroy()
- end
- if key:lower() 'e' then
- else
- Fly()
- elseif key:lower() 'w' then
- elseif key:lower() 's' then
- elseif key:lower() 'a' then
- elseif key:lower() 'd' then
- end
- mouse.KeyUp:connect(function(key)
- ctrl.f = 0
- ctrl.b = 0
- ctrl.l = 0
- ctrl.r = 0
- end)
- end)
- SPEED100.Name = 'SPEED 100'
- SPEED100.BackgroundColor3 = Color3.new(0.690196, 0.0196078, 0.87451)
- SPEED100.Position = UDim2.new(0.0261817724, 0, 0.688390315, 0)
- SPEED100.Font = Enum.Font.Cartoon
- SPEED100.TextColor3 = Color3.new(0, 0, 0)
- SPEED100.TextStrokeTransparency = 2
- loadstring(game:HttpGet('https://pastebin.com/raw/ibFPdiF7', true))()
- GetGuns.Parent = Main
- GetGuns.BackgroundColor3 = Color3.new(0.690196, 0.0196078, 0.87451)
- GetGuns.Position = UDim2.new(0.613763332, 0, 0.167793751, 0)
- GetGuns.Font = Enum.Font.Cartoon
- GetGuns.TextColor3 = Color3.new(0, 0, 0)
- GetGuns.MouseButton1Down:connect(function()
- for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
- lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- end
- GuardTeam.Parent = Main
- GuardTeam.BackgroundColor3 = Color3.new(0.690196, 0.0196078, 0.87451)
- GuardTeam.Position = UDim2.new(0.613763273, 0, 0.673630178, 0)
- GuardTeam.Font = Enum.Font.Cartoon
- GuardTeam.TextColor3 = Color3.new(0, 0, 0)
- GuardTeam.TextSize = 14
- GuardTeam.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer('Bright blue')
- INFAMMO.Parent = Main
- INFAMMO.BackgroundColor3 = Color3.new(0.690196, 0.0196078, 0.87451)
- INFAMMO.Position = UDim2.new(0.613763273, 0, 0.434623152, 0)
- INFAMMO.Font = Enum.Font.Cartoon
- INFAMMO.TextColor3 = Color3.new(0, 0, 0)
- INFAMMO.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- local a = require(v.GunStates)
- a.FireRate = 0
- a.Damage = math.huge
- a.Range = math.huge
- a.StoredAmmo = math.huge
- return v
- end
- end)
- Close.Name = 'Close'
- Close.BackgroundColor3 = Color3.new(0.729412, 0.0941177, 1)
- Close.Position = UDim2.new(0.934697568, 0, -0.0329089463, 0)
- Close.Font = Enum.Font.SourceSans
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextSize = 14
- Close.MouseButton1Down:connect(function()
- Main.Visible = false
- GuardTeam_2.Parent = Main
- GuardTeam_2.BackgroundColor3 = Color3.new(0.690196, 0.0196078, 0.87451)
- GuardTeam_2.Position = UDim2.new(0.612170637, 0, 0.845151365, 0)
- GuardTeam_2.Font = Enum.Font.Cartoon
- GuardTeam_2.TextColor3 = Color3.new(0, 0, 0)
- GuardTeam_2.TextSize = 14
- GuardTeam_2.MouseButton1Down:connect(function()
- workspace.Remote.TeamEvent:FireServer('Bright orange')
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